Oneiro Version 1.1.2 Update
Oneiro » Devlog
Hey itch, almost forgot to write a devlog here. This devlog, we'll cover everything that's been changed/added in the most recent update, Version 1.1.2!
Above video covers everything important from the changelog below
All Changes
New Additions/Notable Tweaks
- The "Cerberus Paw" item has been reworked; each one you pick up will increase the damage you deal with status effects by 50%.
- Added a new FoV slider in the "Extra Controls" menu.
- Font changes with Inspection Boxes and inventory.
- Aerial structure can now spawn at either higher or lower altitude. Just for a little more variety.
- Your primary attack button can now be used to purchase from Living Walls.
- Slimes have a better animation for telling you when they're going to attack. Their attacking SFX has an increased radius to further prevent "cheap shots"(ie. you can hear their shots from further away now)
- The menu's "Reset Data" has been renamed to "Reset Island" to more accurately reflect what it actually does.
- When you are defeated, the gameplay tip shown on the results screen will change based on which layer you died on.
Balance Changes
- Glaive's Damage has increased (34 -> 40)
- Demon Tridents Damage has decreased (34 -> 30)
- Molten Spetum Damage has decreased (43 -> 40)
- Price of Unique Tier Items has been increased at Living Walls
- Lesson of Biology now increases base health by 15 (increase from previous 10)
- Amount of essence has been increased; Normal enemies now drop 6-8 (increase from 5-7). Elites now drop 10-15 (increase from 9-14). Minibosses drop 75 essence now as opposed 50.
- Items from Living Walls will now increase in price after buying them (common: 20, Uncommon: 30, Rare/Unique: 50) (Lessons unaffected. Will remain 150)
- The Medicinal Pack item can no longer be discovered in the NREM 3(It can still be found if you found one in NREM 2, just not discovered for the first time)
- Increased the minimum amount of distance a Chest has to be from the center to have Unique tier item. Shouldn't affect too much, but will make "Rare" items a little easier to obtain by making Unique less common. It's a balancing act.
- The 2nd boss has been buffed. Some attacks are more difficult to dodge.
- Many of the enemies in NREM 3 have been buffed to make the layer a little more of a threat. Bats and Skulls react quicker and are more aggressive. The 3rd boss has been buffed as well.
- The Final Boss has had some tweaking. More defense, but is more vulnerable at the end of a couple moves, and vise versa for other moves.
Bug Fixes
- Fixed bug where the journal would display the incorrect day(ie. for the first day on the island, the journal would call it the 2nd day).
- Issue with sensitivity displaying incorrectly has been fixed
- Fixed bug where the Golem shockwaves would sometimes hit some enemies twice.
- Fixed issue where mimic bombs would trigger Terror's boss fight prematurely.
- Fixed the Minotaur Arena a little more. Add couple extra checks, you shouldn't be able to get locked in there anymore.
- Bug fixed with Minotaur and vulture skull interaction while he's killed during a charge.
- Fixed visual bug where the Minotaur Horn wouldn't flash the Minotaur on screen when using it sometimes
- Fixed a bug where you couldn't counter a certain attack from the 2nd Layer Boss.
- Bug fixed with Fear not having the correct stats in the third phase.
- Fixed a bug where Fear could push the player below the arena with one of his attacks.
- Burn + Poison Status Effect deals the correct damage now.
Misc
- The sensitivity for the controller has been increased in general. If you were playing with a controller, make sure to check on the setting after updating, because if it's above 100%, it's probably way way too fast.
- "E to Consume" has been changed to "E to Feast" to fit the Vulture Skull's Description more accurately
- You now have your Magical Lamp jumps at the start of REM.
What's Next?
I'll be working on the next major update soon after this update goes live. Version 1.2 will have 2 main features.
- A pre-determined tutorial that new players will be able to use to understand the bare basics and learn how the game works.
- A "Night Terror Mode" for those who are experienced and find the game a little easy. This mode will not only increase some stats, but will edit/add onto existing AI, as well as changing some values to make it feel like a more difficult experience.
Currently, I've got both of the top two bullets working. I need more polishing for the Tutorial, and plenty of work ahead of myself to make a "good" hard mode. If you wanna stay up to date, check out my twitter, join the discord, and whatnot.
Enjoy the update.
-Ryan
Files
Oneiro Version 1.1.2.zip 136 MB
Nov 14, 2021
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Oneiro
First-person Melee Roguelike
Status | Released |
Author | ZaffreSheep |
Genre | Adventure |
Tags | 3D, Dark, Difficult, Dungeon Crawler, Exploration, First-Person, Roguelike, Roguelite, Short, Unity |
Languages | English |
Accessibility | Subtitles |
More posts
- Oneiro Version 1.2 UpdateDec 19, 2021
- Oneiro Version 1.1.1 UpdateOct 09, 2021
- OFFICIAL RELEASE - Itch.ioOct 05, 2021
- OFFICIAL RELEASE - SteamJun 19, 2021
- Oneiro 1.0 DevlogJun 12, 2021
- Steam Page, and Release on the HorizonMay 15, 2021
- Oneiro 0.8.5 - The Second Layer of the LabyrinthAug 10, 2020
- Progress Report on the Nature Labyrinth Update.Aug 04, 2020
- Oneiro 0.7.9.1 - Patch and Recent ProgressMar 15, 2020
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