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Devlog
Oneiro Version 1.2 Update
December 19, 2021
by
ZaffreSheep
Hey everyone, felt like it was time to get yet another update out there for this game. This update is a rather important one for any newcomers, introducing a whole tutorial teaching some of the most i...
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Oneiro Version 1.1.2 Update
November 16, 2021
by
ZaffreSheep
Hey itch, almost forgot to write a devlog here. This devlog, we'll cover everything that's been changed/added in the most recent update, Version 1.1.2 ! Above video covers everything important from th...
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Oneiro Version 1.1.1 Update
October 09, 2021
by
ZaffreSheep
Heyo Itch, Here's a small update that focuses on fixing some random bugs; some of which were more devastating than the others, but ultimately this should just help the overall experience. [Potential]...
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OFFICIAL RELEASE - Itch.io
October 05, 2021
by
ZaffreSheep
Alrighty, I got everything situated, I believe, for the itch.io community to purchase and play the latest version of Oneiro. The last version available on Itch was 0.8.5, when the 2nd layer of the lab...
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OFFICIAL RELEASE - Steam
June 19, 2021
by
ZaffreSheep
https://store.steampowered.com/app/1235800/Oneiro As of June 18th, I've clicked the "Release App" button on the developer side of Steam. This means Oneiro has been officially released and has it's own...
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Oneiro 1.0 Devlog
June 12, 2021
by
ZaffreSheep
Hey everyone, I'm back with (potentially) the final devlog of Oneiro! Before I get into the 1.0 change log here, incase you weren't aware, Oneiro now has a steam page! So go check it out at the follow...
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Steam Page, and Release on the Horizon
May 15, 2021
by
ZaffreSheep
Hey, Itch.io audience! Oneiro has been in a weird phase of development due to being transitioned from a free game to a paid game. A lot of my time has been dedicated to polishing the game, and adding...
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Oneiro 0.8.5 - The Second Layer of the Labyrinth
August 10, 2020
by
ZaffreSheep
Oooooooohhhhh man. Biggest update yet. It's been a long while since I last updated this game; about 5 months, I believe, so I've broken the silence. Today I've released Oneiro 0.8.5! This update cove...
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Progress Report on the Nature Labyrinth Update.
August 04, 2020
by
ZaffreSheep
Hopefully this post will reach out to those who've followed the project on Itch.io, A new version is not quite yet ready, but I didn't want to leave you guys in the dark for any longer. I'm still wor...
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Oneiro 0.7.9.1 - Patch and Recent Progress
March 15, 2020
by
ZaffreSheep
Heyo itch audience, I wanted to write a real quick post here detailing a recent patch. I've had a few people report some bugs and offer some suggestions, so I went ahead and uploaded a patched version...
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Oneiro 0.7.9 - Kickstarter and Polish
February 29, 2020
by
ZaffreSheep
Ayyo, this is a cool devlog. We'll start this off with something I'm really proud of: I spent a good few days on creating this trailer alone, so I hope you enjoy it as much as I do! In addition to the...
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Oneiro Alpha 0.7.8 - Gear / Upcoming Plans
January 17, 2020
by
ZaffreSheep
1
Hey everyone, welcome to the next update to Oneiro. This one was weirdly paced due to the holidays and events I had to attend with the new year, but I managed to add a fair amount. Major Changes: "Gea...
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Oneiro Alpha 0.7.7 - Alternative Attacks & Labyrinth Spike Traps
December 12, 2019
by
ZaffreSheep
1
Hey, everyone! This is a nice little update. It's a smaller update than the previous ones, but I got it out quicker, and it adds certain features that should not be left out. Warning about a giant wal...
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Oneiro Alpha 0.7.6.1 - Generation Overhaul, Mini Boss & Dev Console
November 20, 2019
by
ZaffreSheep
1
Hey everyone, This was an intense version to work on, but I sincerely hope this update makes up for the lack of an update last month. Generation can be tough to get down, and I'm really proud of what...
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Know Your Limits, Motivation, Solo Developing, and Learning From Mistakes
October 18, 2019
by
ZaffreSheep
1
This is the first time I'm writing a post on the Oneiro page that isn't a change log. If you're looking for the change log of the recent version, you can find it right below this link on the game pag...
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Dev Log #5: Alpha 0.7.5 Title Change, Menus, and Spiders
October 01, 2019
by
ZaffreSheep
Developer Log #5 - Hands, Menus, and Spiders Date: October 1st, 2019 ========================== Boy, this update has been rough. A lot of issues came up when I was trying to add a certain feature, and...
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Dev Log #4: Alpha 0.7.4 (Fire, Scoring, and a Knife)
August 15, 2019
by
ZaffreSheep
Developer Log #4 - Torches + Score + Karambit + Optimization Date: August 14th, 2019 ========================== Hey everybody, I'm back with a new update! This update has brought in quite a few nice l...
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Alpha Version 0.7.3 Changelog + Youtube
July 17, 2019
by
ZaffreSheep
Developer Log #3 - Visual Update + Enemies + Quality of Life Date: July 17th, 2019 ========================== Before I go on and explain the details about this version, I feel the need to mention tha...
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Demo Version 0.7.2 Patch
June 21, 2019
by
ZaffreSheep
Developer Log #2 - Patching the demo, bug fixes, small additions, etc ========================== There hasn't been too many bugs and glitches discovered, but to make this demo more enjoyable for every...
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Demo Launch + Future
June 15, 2019
by
ZaffreSheep
Let's start this game off with a development log, a little backstory. Labyrinth is a game that started as a school project, and quickly became my favorite project of mine when I started adding in ite...
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