Oneiro Version 1.2 Update
Oneiro » Devlog
Hey everyone, felt like it was time to get yet another update out there for this game. This update is a rather important one for any newcomers, introducing a whole tutorial teaching some of the most important mechanics to the player.
For those who've played the game already, this update acts more as polishing/bug fixing.
Changelog
Major Additions
- Tutorial was added. This is a couch in the players house; should be the very first thing they see. This is a predetermined area that is meant to teach the player the basics of the game.
Audio
- Minotaur has stomping sounds as he's charging now.
- Karambit Counter has a prep sound now.
- Terror has some sound play when he crashes into the land
Bug Fixes
- Fix to a softlock that could occur after defeating a boss.
- Fix to a softlock occurring when summoning the Shadow Beast.
- Fix to a softlock fixed regarding interactions between Pocket Bonfire and Spike Traps
- Prevented tedious exploit that would allow you to get infinite time in the labyrinth.
- Weapons are more responsive to single mouse clicks to attack.
- Spiders have been patched a little.
- They'll attack more accurately now.
- They will only detect you when you're grounded. Felt a little more accurate to spiders, as they can feel vibrations.
- Spiders shouldn't move in circles now.
- Minotaur should no longer have a chance to run out of the arena if the player teleports.
- Pitfalls trigger accurately on pieces that the Shadow Beast hauls downwards.
- Sleep Medication now has a chance to drop from all enemies. Whoops. Silly mistake on the code end of things that prevented it from dropping from enemies that didn't have other gear drop from them.
- There's been a lot of tweaking for the Shadow Beast's land movement, and should be more consistent. Also fixed a bug that happened when he moved pitfalls.
- Pause button will act more responsive.
Misc.
- Adjusted the default keybinding for Gear Switch. Changed it from "D-Pad Up" to the "Y" button for Xbox controllers.
- Imps will now have a better visual indicator for when they appear behind the player. They now light up a larger radius when appearing.
- The "landless hallway" chunk will now have a chance to spawn with all spikes. This feels very cool to use a grapple hook to go through.
If you read about the last update, you'll notice there's no Night Terror difficulty in this version; I decided to release the tutorial early since it was finished. No reason in keeping it to myself. Night Terror plans have been moved to Version 1.3.
Enjoy.
-Ryan
Files
Oneiro 1.2.zip 136 MB
Dec 18, 2021
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Oneiro
First-person Melee Roguelike
Status | Released |
Author | ZaffreSheep |
Genre | Adventure |
Tags | 3D, Dark, Difficult, Dungeon Crawler, Exploration, First-Person, Roguelike, Roguelite, Short, Unity |
Languages | English |
Accessibility | Subtitles |
More posts
- Oneiro Version 1.1.2 UpdateNov 16, 2021
- Oneiro Version 1.1.1 UpdateOct 09, 2021
- OFFICIAL RELEASE - Itch.ioOct 05, 2021
- OFFICIAL RELEASE - SteamJun 19, 2021
- Oneiro 1.0 DevlogJun 12, 2021
- Steam Page, and Release on the HorizonMay 15, 2021
- Oneiro 0.8.5 - The Second Layer of the LabyrinthAug 10, 2020
- Progress Report on the Nature Labyrinth Update.Aug 04, 2020
- Oneiro 0.7.9.1 - Patch and Recent ProgressMar 15, 2020
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