Demo Launch + Future
Let's start this game off with a development log, a little backstory.
Labyrinth is a game that started as a school project, and quickly became my favorite project of mine when I started adding in item functionality, weapons, enemies, and procedural generation. During these 9 months of development, I learned a lot about the Unity game engine, and I learned a lot about what in a game makes it feel good.
Alongside with the launch of the demo, I set up a bandcamp account to host the games official soundtrack, and I set up a patreon along with it! Both of which you can find the games description. I would have set up a kickstarter, but I decided against it for now. That will come at a later date when I prepare myself a little more.
The overall future of this project will be influenced greatly by the amount of income I receive through this whole process. If no one is supporting me, I won't be able to keep going with this. I'll still try to work on it, but it'll be a much much slower process, and I guarantee the final product will not be as great.
Thanks for reading this, and if you play my game, don't forget to rate and comment, it really helps me a lot!
-Ryan, ZSG
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Oneiro
First-person Melee Roguelike
Status | Released |
Author | ZaffreSheep |
Genre | Adventure |
Tags | 3D, Dark, Difficult, Dungeon Crawler, Exploration, First-Person, Roguelike, Roguelite, Short, Unity |
Languages | English |
Accessibility | Subtitles |
More posts
- Oneiro Version 1.2 UpdateDec 19, 2021
- Oneiro Version 1.1.2 UpdateNov 16, 2021
- Oneiro Version 1.1.1 UpdateOct 09, 2021
- OFFICIAL RELEASE - Itch.ioOct 05, 2021
- OFFICIAL RELEASE - SteamJun 19, 2021
- Oneiro 1.0 DevlogJun 12, 2021
- Steam Page, and Release on the HorizonMay 15, 2021
- Oneiro 0.8.5 - The Second Layer of the LabyrinthAug 10, 2020
- Progress Report on the Nature Labyrinth Update.Aug 04, 2020
- Oneiro 0.7.9.1 - Patch and Recent ProgressMar 15, 2020
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