Demo Version 0.7.2 Patch


Developer Log #2 - Patching the demo, bug fixes, small additions, etc

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There hasn't been too many bugs and glitches discovered, but to make this demo more enjoyable for everyone who finds this game, I want to fix the more annoying ones, as well as adding a couple of features that will improve the overall feel of the game(along with some smaller suggestions given to me).

So here's everything that's changed from V0.7.1 to V0.7.2:

  • Grammatical errors, and some item descriptions reworded.
  • A few slight adjustments to weapons(damage, range, knockback, etc), and items (Spiked Boots can now accelerate an enemy downwards)
  • A few enemies were buffed, namely the slimes.
  • Some item effects slightly adjusted (Vulture Brain is now half as effective, and Broken Fang is now twice as better)
  • Accursed Core of Labyrinth now increases stats by 25%, as opposed to the original 20% boost.
  • Gauntlet item completely removed. Purity item added. Offers health regen every 10 seconds.
  • The player can now hit the Spiked balls from Terror back towards him in attempt for extra damage. This is actually a viable strategy.
  • Inventory will actually show a picture of the item that corresponds to the box. In hindsight, this should have been in the game way earlier. whoops.
  • Inventory is expanded so you can actually acquire every item at once.
  • The game is now a little more controller friendly. You can now toggle between mouse/keyboard and controller without having to disconnect the controller.
  • and of course,  several bug fixes.


A few of these adjustments were entirely from me, a few from my friends, and even a couple straight from the community in Labyinth's Discord server, located here!

As a sidenote, thank you to every single person who has downloaded and played this game. You guys are awesome.
I hope this patch makes the overall experience better for everyone.


Thanks,
-Ryan

Files

Labyrinth Version 0.7.2.zip 55 MB
Jun 21, 2019

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